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Hive: Infiltration
Hive: Infiltration is a short game I worked on at Brain Drain Studios. I was lead concept artist and the lead 3D model texture artist using Substance Painter and ZBrush. Whilst having these responsibilities I also was asked to contribute my own 3D Models using Autodesk Maya.
The bright colouration was asked of me for later grouping using a palette sheet we were provided with.

Blacksmith Hall
Blacksmith Hall is a 3D environment modelled with a mix of Maya and Blender and compiled into Unreal Engine. I modelled numerous 3D models for this project, UV mapping and texturing each using substance painter and ZBrush, I also lit the scene and recorded the video footage.





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